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This was an expirement on rendering some realistic eyes using different softwares. First I sculpted and painted the eye in Zbrush following a tutorial by @jhill. Then took those into Maya to render. The first one was using Arnold which I've never used before and the second is using Pixar's Renderman, which I've been using for about a year now. I'm going to try to figure out why the second is so desaturated in comparison but so far, I'm really digging Arnold.

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